#include <Adafruit_CircuitPlayground.h>
#include <Adafruit_Circuit_Playground.h>
int pinDelBoton = 10;
int umbral = 50;
void setup()
{
CircuitPlayground.begin();
pinMode (pinDelBoton,INPUT);
}
void loop()
{
encenderLed();
}
void encenderLed()
{
if(CircuitPlayground.readCap(pinDelBoton)> umbral)
{
CircuitPlayground.setPixelColor(4,255,255,0);
delay(20);
}
else{
CircuitPlayground.setPixelColor(4,0,0,0);
delay(20);
}
}
RETO
#include <Adafruit_CircuitPlayground.h>
#include <Adafruit_Circuit_Playground.h>
#include <Adafruit_Circuit_Playground.h>
int pinDelBoton =10;
int umbral = 50;
int umbral = 50;
void setup()
{
CircuitPlayground.begin();
}
{
CircuitPlayground.begin();
}
void loop()
{
int val=map(analogRead(A9),0,1023,0,255);
contador=(contador+1)%10;
CircuitPlayground.setPixelColor(contador,CircuitPlayground.colorWheel(val));
}
{
int val=map(analogRead(A9),0,1023,0,255);
contador=(contador+1)%10;
CircuitPlayground.setPixelColor(contador,CircuitPlayground.colorWheel(val));
}
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